Acceleration Converter
Convert between m/s², ft/s², g-force, gal, in/s², km/h/s, and mph/s instantly.
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- No watermark
- No usage limit
About the Acceleration Converter
Most acceleration converters make you pick a "from" unit AND a "to" unit before they'll tell you a single thing, which is backwards for what people actually do. You're usually staring at one number, a g-force off a spec sheet, a 0-to-60 time, an old gravimeter reading, and you haven't even decided yet which unit you want it in. So this one throws out the "to" picker. Type your value, tell it what unit that value is already in, and all seven units fill in at once, live: m/s², ft/s², g, gal, in/s², km/h/s, and mph/s. Copy whichever row you need, or grab a link that reopens the page with your exact number already converted. It runs entirely in your browser, nothing you type is uploaded, and once the page has loaded it keeps working with no connection at all.
Acceleration is awkward to convert because it's a rate of a rate. Speed is how fast you're going. Acceleration is how fast that speed is changing, so the units read "meters per second, per second," which is where m/s² comes from. That extra layer is why a physics set says m/s², a car magazine says g, a European gravimeter reads out in gal, and a drag strip talks in mph/s, all different labels for the same quantity.
How to use
- Type your number in the Value box. Decimals are fine, and if it gets very large or very small the output switches to scientific notation so you're never reading a wall of zeros.
- Set the From dropdown to the unit your number is already in. That's the only unit you choose.
- Read the table. Each row is your value expressed in that unit, and the row matching your From unit is shaded, so you always know which one is the input and which are the conversions.
- Hit copy on any row to drop that value straight onto your clipboard.
- Need to hand the exact conversion to someone? Copy shareable link builds a URL with your number and unit baked in. Open that link and the page comes up already filled out.
Every factor is the standard one. One g is exactly 9.80665 m/s², one foot per second² is exactly 0.3048, one gal is 0.01. Values carry enough significant figures to stay honest for engineering or homework, and you round to whatever your task actually needs.
g-force is the unit people actually come for
Of the seven, g is the one that pulls people to a converter, and it's the one that gets misread the most. One g is the acceleration Earth's gravity gives a falling object near the surface, fixed by international agreement at exactly 9.80665 m/s². Drop something (ignore the air) and each second its downward speed grows by about 9.8 m/s. That's 1 g.
When a pilot "pulls 5 g" in a hard turn, nobody's falling. The g is just being used as a yardstick for any acceleration, gravity or not. 5 g means five times 9.80665, roughly 49 m/s². It caught on because humans have a gut feel for one g, it's the pull we live in every second we're awake, so multiples of it map onto something you can feel. 2 g and you feel twice your weight. Push past 4 to 6 g and blood stops reaching the brain, which is why fighter pilots wear pressurized suits. That felt-ness is exactly why aerospace, motorsport, and roller-coaster specs all quote g instead of raw m/s².
Sitting still in your chair, are you "at 1 g"? Your acceleration is zero, you aren't going anywhere. But you feel 1 g, because the seat pushes up to hold you against gravity, and that's the force an accelerometer measures. It reports the push needed to keep an object in place, not motion through space. A phone lying flat on a table reads about 9.8 m/s² on its vertical axis, not zero. So when you convert a g reading here, you're converting that acceleration magnitude, and the tool doesn't care whether it came from gravity, a corner, or a rocket. Quick sanity check: 2 g is 19.6133 m/s². If your other number disagrees, one of you is wrong.
Reading acceleration as speed-per-second, and the trap in it
km/h/s and mph/s look bizarre until you decode them, and then they're the friendliest units on the list. km/h/s means "kilometers per hour, added every second." mph/s means "miles per hour, added every second." They describe acceleration the way a driver feels it, how fast the speedometer needle climbs.
Take a car doing 0 to 60 mph in 6 seconds. Its average acceleration is 60 ÷ 6 = 10 mph/s, ten miles per hour gained each second. That's a number your gut understands. The same thing in m/s² is about 4.47, correct but meaningless to your body. That's the whole appeal of these two units.
The conversion is where people slip. To turn mph/s into m/s² you only fix the speed part. The "per second" of the acceleration is already in seconds, leave it alone. One mile per hour is 0.44704 m/s, so 1 mph/s = 0.44704 m/s². Same for km/h/s: one km/h is 0.27778 m/s, so 1 km/h/s is about 0.27778 m/s². The classic mistake is converting the hours-to-seconds a second time, effectively squaring it, and the answer comes out wildly off. The tool applies it once, correctly, and doing it by hand is the one place to slow down.
The other five units are less dramatic. m/s² is the SI base and the safe default for anything scientific. ft/s² and in/s² are the imperial physics units, only the length differs so the factors are just 0.3048 and 0.0254. And gal is the tiny geophysics unit, a hundredth of a m/s², built for measuring how Earth's gravity shifts from place to place. You'll rarely touch those last three unless the field hands them to you, which is exactly why having all seven on screen beats hunting for the right factor.
Frequently asked questions
How do I turn a 0-to-60 time into g?
Get the average acceleration first, then convert it. A car that hits 60 mph in 6 seconds averages 10 mph/s (60 divided by 6), so type 10, set From to mph/s, and read the g row: about 0.456 g. There is one catch worth knowing about that figure. It is the average over the whole run, and a real car launches harder then tapers off, so its peak g runs higher than this figure. Handy for checking whether a spec sheet's quoted g and its 0-to-60 claim actually line up.
Can I save or send a specific conversion?
Yes. The Copy shareable link button encodes your value and its unit into the page URL. Anyone who opens it, or you, next week, lands on the page with that exact number already converted across all seven units. Bookmark it for a figure you recheck often, or paste it into a message so the other person sees the conversion without retyping anything.
What's standard gravity in ft/s²?
About 32.174 ft/s², the imperial twin of 9.80665 m/s². American engineering problems often quote gravity that way. If a question hands you ft/s² and wants g, divide by 32.174, or just convert to m/s² here and skip memorizing the number.
What is a gal, and where would I meet one?
A gal (named after Galileo) is a small unit from the old CGS system, exactly 0.01 m/s², so 1 m/s² is a clean 100 gal. You'll almost only see it in geophysics and seismology, where people map tiny variations in Earth's gravity to find ore, oil, or buried faults. Those variations are so small that the milligal, a thousandth of a gal, is the everyday working unit. Inherited a dataset in gal and need SI? This handles the decimal shift.
Does it convert g-force into actual force, like newtons?
No, and that's an important distinction. A g reading is an acceleration, and this tool treats it as one. It'll turn 3 g into m/s² all day. But the force on an object is a separate step, mass times acceleration (F = ma), which depends on how heavy the thing is. For newtons or pound-force, use the force converter instead.
Do negative values work?
They do. A negative acceleration is real, it's just deceleration, or acceleration pointing the other way, and the tool carries the sign straight through the conversion. If you didn't mean to type a minus though, a negative result is your cue to look again.
My textbook uses g = 9.8 or even 10, not 9.80665. Which is right?
All of them, depending on how much precision you need. 9.80665 is the internationally fixed standard value, so that's what this tool uses. Most physics classes round to 9.81 or 9.8, and some intro problems use a flat 10 to keep the arithmetic clean. For homework, match whatever your course specifies. Rounding to 9.8 shifts the answer by well under a tenth of a percent, while a flat 10 is cruder, off by about 2 percent, fine for a rough gut check but not for real work.